Oct 03, 2006, 12:49 PM // 12:49
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#1
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Lion's Arch Merchant
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Additional skill slot for all proffesions common skills
So as you read, the suggestion is to add one more skill slot exclusive for all proffesions common skills, at present there is only one common skill, which is the resurrection signet.
Comment. I have always to be very rigid the 8 slots skill bar when I have to equip the Resurrection Signet. Since Alliance Battles started they have become my preffered battle ground just because the give me a minimal flexivibility to play some proffesions, and an extra felxivibility to play other proffesions due to being less importan to equip the Resurrection Signet.
So this is my suggestion/petition to add one more skill slot exclusive for the Resurrection Signet or anyther common skill which might be added (for example a:
Morale Signet
If you have death penalty it is erased, if you do not have death penalty you get 10% moral boost. This signet only recharges when you gain a Morale Boost.)
P.S. Farther Notes:
1. I have done a search in the database and I have been reading the Index of Ideas without succesfuly finding a similar suggestion.
2. Bassically you have a 9th slot where you may equip only one of the all proffesions common skills, like the Resurrection Signet and no other skill may be equiped in this slot. Also, you may not equip an all proffesions common skills in a slot of the 8 slots bar. Therefore, there were more common skills, you may equip only one of them at the same time. So, if for example, there were a Resurrection Signet and also a Morale Signet you would have to choose which one of them to equip because you can not equip both at the same time.
3. the Morale Signet does a personal moral boost, not all members of the party get such moral boost, therefore other players Resurrection Signets and Morale Signets do not recharge... because they did not have any moral boost at all.
Note also that with this I close my attention to this thread, I had expected more kindness and interest my fellow players.
Last edited by mariano; Oct 03, 2006 at 03:56 PM // 15:56..
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Oct 03, 2006, 01:10 PM // 13:10
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#2
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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So basically when you're in a party with one other both having that signet you can thus erase DP constantly as the one triggers the moral boost thereby activating the others.
Why not remove DP alltogether and work with bans...
When you die you get banned for 20 mins
Equally rediculous?
On topic..
I remember the beta having a kind of locket or what was it (head piece) that had possibilities for equipping an extra skill.
8 slots is enuff and actually makes you think about builds imo
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Oct 03, 2006, 01:52 PM // 13:52
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#3
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Lion's Arch Merchant
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Quote:
Originally Posted by Emik
So basically when you're in a party with one other both having that signet you can thus erase DP constantly as the one triggers the moral boost thereby activating the others.
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No ^^.
Clarification of it: Bassically you have a 9th slot where you may equip only one of the all proffesions common skills, like the Resurrection Signet and no other skill may be equiped in this slot. Also, you may not equip an all proffesions common skills in a slot of the 8 slots bar. Therefore, there were more common skills, you may equip only one of them at the same time. So, if for example, there were a Resurrection Signet and also a Morale Signet you would have to choose which one of them to equip.
Last edited by mariano; Oct 03, 2006 at 02:12 PM // 14:12..
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Oct 03, 2006, 02:07 PM // 14:07
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#4
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Yes: and this is why.
Player 1 removes DP with his Moral sig
Player 2 uses it giving 10% boost since the DP is gone thus reactivating the Player 1's sig again...
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Oct 03, 2006, 02:22 PM // 14:22
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#5
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Lion's Arch Merchant
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Quote:
Originally Posted by Emik
Yes: and this is why.
Player 1 removes DP with his Moral sig
Player 2 uses it giving 10% boost since the DP is gone thus reactivating the Player 1's sig again...
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Oh... Emik I though you were joking! ^^ This idea of yours is not my idea, in my view the Morale Signet does a personal moral boost, not all members of the party get such moral boost, therefore other players Resurrection Signet and Morale Signet do not recharge... because they did not have any moral boost at all.
Is it clear?
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Oct 03, 2006, 02:53 PM // 14:53
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#6
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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This idea have been beated to death many times before...
/not signed
Simply NO!
Latter.
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Oct 03, 2006, 03:17 PM // 15:17
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#7
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Lion's Arch Merchant
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Quote:
Originally Posted by Scavenger Rage
This idea have been beated to death many times before...
/not signed
Simply NO!
Latter.
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Thank you anyway. You know not this time^^.
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Oct 03, 2006, 03:20 PM // 15:20
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#8
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by mariano
So as you read, the suggestion is to add one more skill slot exclusive for all proffesions common skills, at present there is only one common skill, which is the resurrection signet.
Comment. I have always to be very rigid the 8 slots skill bar when I have to equip the Resurrection Signet. Since Alliance Battles started they have become my preffered battle ground just because the give me a minimal flexivibility to play some proffesions, and an extra felxivibility to play other proffesions due to being less importan to equip the Resurrection Signet.
So this is my suggestion/petition to add one more skill slot exclusive for the Resurrection Signet or anyther common skill which might be added (for example a:
Morale Signet
If you have death penalty it is erased, if you do not have death penalty you get 10% moral boost. This signet only recharges when you gain a Morale Boost.)
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So you basically want to have resurrect signet perminantly in your skill set?
Leaving another slot for your DP removal skill!
Instead of just always taking res-signet and carrying cakes around?
Last edited by freekedoutfish; Oct 03, 2006 at 03:23 PM // 15:23..
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Oct 03, 2006, 03:22 PM // 15:22
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#9
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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/not signed
fine the way it is. you dont need another skill slot for that healing breeze you want to take
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Oct 03, 2006, 03:24 PM // 15:24
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#10
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Forge Runner
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Ah, who cares about game balance anyway?
/sarcasm
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Oct 03, 2006, 11:29 PM // 23:29
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#11
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Signet of Capture is a common skill.
Also, morale signet is a stupid idea in just general. Keep the game the way it is, if people don't bring it they're the stupid ones, that's why RA is noob.
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Oct 03, 2006, 11:53 PM // 23:53
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#12
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Vancouver
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So the only thing you can really put in this slot is the rez sig. or a cap sig., which frees you from having to pick which skill you're going to remove to put the rez or cap in it's place? You've got 8 slots to work with so think about your build. As for your morale signet idea, it has to be one of the worst and most unbalanced ideas I've ever come across.
/notsigned
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Oct 04, 2006, 06:23 AM // 06:23
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#13
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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You didn't state the 'personal' morale boost in your OP.
The reason why they put in DP in the first place is coz you'd actually try to stay alive.
Candy Canes were an exclusivity so making a skill of that sounds a bit off imo.
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Oct 04, 2006, 07:36 AM // 07:36
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You don't get DP in Alliance Battles so why the signet?
/notsigned
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